| Management number | 233624508 | Release Date | 2026/06/27 | List Price | $12.20 | Model Number | 233624508 | ||
|---|---|---|---|---|---|---|---|---|---|
| Category | |||||||||
“Without a doubt, if I had read Joe’s book back in 1989, it would have accelerated my progress and potential as a game designer by decades.”– Jamey Stegmaier, designer of ScytheDo you have a board game idea, but don’t know how to get it out of your head and onto the table? Have you made a game, but now it's just sitting in a closet somewhere? Have you been working on your game for a while, but you don't know what to do next?Discover how to create your own game, make a memorable experience for your players, and be confident knowing how to share your game with the world in the way that’s right for you.The Board Game Designer's Guide will give you all the tools and inspiration you need to create the game you’ve always wanted to play. It’s the definitive guide to getting started in board game design.Here is a look at the Table of Contents:Section 1: Getting Started and Generating Ideas1 Why You Need to Design a Board Game 2 Play Lots of Games! 3 Write it Down! 4 Protect Your Idea? Section 2: Mindset5 Stay Focused! 6 Finding Motivation to Work on Your Game 7 You Have to Give Before You Get (Help Others First) 8 Working on One Game vs. Many 9 Getting Unstuck Section 3: Key Elements and Considerations10 Your Vision for Your Game 11 Player Experience and Feeling 12 Theme vs. Mechanics 13 Things to Keep in Mind Section 4: Designing and Playtesting Your Game14 Tools and Resources 15 Minimum Viable Prototype (MVP) 16 How to Run Your First Playtest 17 Ongoing Playtests 18 Iterate Quickly (Test, Test, Test!) 19 Finalizing Your Rules 20 Unguided Playtesting Section 6: How to Turn a Good Game into an Amazing Game 21 How to Create an Innovative Board Game (and Why This is so Important) 22 Marrying the Theme and Mechanics in Your Board Game23 Why You Need to Simplify Your Game24 How to Surprise Your Players (and Why You Want to do This)25 Creating Memorable Moments in Your Game26 Incentivizing Players and Providing Them With Some Direction27 How to Keep Players Engaged28 Balancing Your Game29 3 Things You Can Do to Make Your Game a Better Product30 Creating Compelling Victory Conditions31 Applying Restrictions in Your Game the Right Way32 The 2 Types of Randomness and How to Apply Them to Your Game33 Why Nobody Likes Ties and How to Break Ties in Your Game Section 6: Finishing Your Game34 Knowing When Your Game is Done35 Art/Design/Layout (Look and Feel)36 Prototyping Section 7: Now That Your Game is Done (What’s Next?)37 Choices/Options38 Pitching to Publishers (Traditional)39 Self-Publishing40 Other Alternatives41 Don’t Quit Your Day Job… Yet AppendixGlossary of Terms References & Suggested ResourcesA Partial List of Board Game Publishers “If you have a game idea and [are] wondering how to bring it to life - this book is your definitive first step.”– Artem Safarov, designer of smash hit, Unbroken“Having something like this two years ago when I first started to get into the hobby would have been a big help.”– Matthew Hester, game designer Read more
| ISBN10 | 1775189252 |
|---|---|
| ISBN13 | 978-1775189251 |
| Language | English |
| Publisher | ISBN Canada |
| Dimensions | 6 x 0.69 x 9 inches |
| Book 1 of 5 | The Board Game Designer's Guide |
| Item Weight | 1.16 pounds |
| Print length | 304 pages |
| Publication date | March 30, 2023 |
If you notice any omissions or errors in the product information on this page, please use the correction request form below.
Correction Request Form